“You can see that running rampant throughout the game, whether it’s the group suicides that were present on the Ishimura to the things scrawled on the wall to, ultimately, the visions that Isaac was seeing throughout the game. ![]() “From the start with Dead Space, there were definitely strong themes around dementia and specifically the dementia induced by the Marker,” executive producer Steve Papoutsis told us. ![]() It’s an easy fit for a franchise narrative that deals heavily with insanity. Visceral knew full well that it’s tough to keep players on edge when they’re babbling back and forth in a co-op game, and so the dev team engineered moments that pit Clarke and Carver against different, mutually exclusive challenges without warning. This is the co-op portion of Dead Space 3 at its very best.
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